Skip to main content

Home/ Ed Tech Crew/ Group items tagged learning resources

Rss Feed Group items tagged

Shelly Terrell

Teachers speak out - the full results of the Guardian Teacher Network survey | Teacher ... - 3 views

  •  
    he job of teaching * Join in the discussion reddit this Comments (1) Wendy Berliner Guardian Professional, Monday 3 October 2011 18.30 BST Article history Teacher Daniel Hartley from Chulmleigh Community College, Devon. Photograph: Apex Back in the summer we decided here at GTN HQ that, with our membership rocketing, it was the right time to mark our first six months in operation with a survey to find out what members thought about teaching today. There were questions across a wide spectrum of topics and, at the end, we left a free text box for teachers to add any comments they wanted to share. It was the dying days of the summer holiday - August 25 - when it went out just after lunch. We knew the survey would take ten or 15 minutes to complete so we weren't quite expecting what happened next, but within those first few hours after its release, we realised you had started something big. By 10.30pm that night we'd had several hundred questionnaires back, which in itself was impressive with many teachers perhaps still away on holiday or back but busy preparing for the new term. The most impressive thing of all was the content of those text boxes. There was just so much of it. Some people wrote several hundred words at a time, speaking clearly from the heart and arguing cogently against the things they felt were going wrong in education. A love of teaching and vocational pleasure felt working with children and young people emerged but it was emerging from a fog caused by far less pleasant aspects of the job - disrespect from society and governments, bullying by senior management, other teachers, parents and students, despair at the parenting skills of some homes and despair with government targets and league tables that were funnelling education into an ever thinner tube feeding stuff that improved Sats and exam results rather than nourishing a lifelong love of learning. One former solicitor questioning the sense of the switch into teaching said: " M
Rhondda Powling

Gooru - 6 views

  •  
    Gooru is a new service (still carrying the Alpha label) that aims to provide teachers and students with an extensive collection of videos, interactive displays, documents, diagrams, and quizzes for learning about topics in math and science. As a Gooru member you have access to hundreds of resources according to subject areas such as chemistry, biology, ecology, algebra, calculus, and more. Within each subject area you can look for resources according to media type such as video, interactive display, slides, text, and lesson plans. When you find resources that you want to use, drag them to the resources folder within your account. Gooru also offers you the option to add resources to your folders even if you did not find them within Gooru.
Roland Gesthuizen

The Learning Registry - 2 views

  • the Learning Registry is an open source technical system designed to facilitate the exchange of data behind the scenes, and an open community of resource creators, publishers, curators, and consumers who are collaborating to broadly share resources,
  •  
    The Learning Registry is a new approach to capturing, sharing, and analyzing learning resource data to broaden the usefulness of digital content to benefit educators and learners. Not a website or repository… not a search engine… and not a replacement for the excellent sources of online learning content that already exist…
Ian Guest

Learning Theories - 4 views

  •  
    "Theories and Models of Learning for Educational Research and Practice. This knowledge base features learning theories that address how people learn. A resource useful for scholars of various fields such as educational psychology, instructional design, and human-computer interaction. Below is the index of learning theories, grouped in categories."
John Pearce

Student Learning with Diigo - 1 views

  •  
    This is a fabulous introduction to using Diigo in schools. "Welcome to Student Learning with Diigo. This site was completed in partial fulfillment of the requirements of of ISLT 9440, Learning with the Internet, a graduate class, during the Fall 2010 from the University of Missouri. Educators, worldwide, have enjoyed the use of this social bookmarking site. Diigo is a great web-based tool for teachers to utilize, to motivate, and to engage students of all ages in the learning process. We invite you to explore the various features of Diigo. Become educated and informed on the powerful use of Diigo for student learning. Learn how this research tool can enhance classroom instruction and promote higher levels of student collaboration. As you navigate through our site you will see examples of valuable lessons and resources, all displayed for your use. Set up your account now. This research tool is every educator's dream."
Ian Guest

The Science of Learning - 4 views

  •  
    "The Science of Learning summarizes the existing research from cognitive science related to how students learn, and connects this research to its practical implications for teaching and learning. Building off many efforts that came before it and reflecting the general consensus of the scientific community, The Science of Learning is intended to serve as a resource to teacher-educators, new teachers, and anyone in the education profession who is interested our best scientific understanding of how learning takes place."
Simon Pankhurst

Peer-to-Peer Learning Handbook | Peeragogy.org - 4 views

  •  
    This project seeks to empower the worldwide population of self-motivated learners who use digital media to connect with each other, to co-construct knowledge, to co-learn. Co-learning is ancient; the capacity for learning by imitation and more, to teach others what we know, is the essence of human culture. We are human because we learn together. Today, however, the advent of digital production media and distribution/communication networks has raised the power and potential of co-learning to a new level.
Rhondda Powling

The Teacher's Guide To Open Educational Resources | Edudemic - 3 views

  •  
    Quite a few things listed in this post. "Open Educational Resources are learning tools like textbooks, lesson plans, and other media that are in the public domain or openly licensed, meaning that use you can freely use and adapt them. Unlike online resources that are free but not openly licensed, you can adapt OERs as much as you like to your own needs, which makes them an infinitely flexible tool. For example, you could take a geography textbook and add examples and landmarks from your own region. Or you could take a storybook and translate it, as a class, into another language. Or your art class could create new illustrations for an existing story."
trish dower

Lower Primary resources - 0 views

  •  
    I created this livebinder resource so my class could easily access resources to support teaching in learning. This resource is definitely a work in progress.
John Pearce

Mobile Learning Resource Posters | Mobile 2012 - 8 views

  •  
    Helpful educators on Twitter submitted some of their favorite mobile learning websites, apps, and resources. Tony Vincent put these submissions into the set of posters that were placed around the Sheraton Phoenix Downtown at Mobile Learning Experience 2012. If you weren't at Mobile 2012 or missed some of the posters in person, they are posted here for your learning pleasure.
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
  •  
    Article offers several examples of games designed for learning and 5 game qualities.
Ian Guest

Instructional Assessment Resources - 2 views

  •  
    "The Instructional Assessment Resources (IAR) Web site is a comprehensive resource to assist you in assessing student learning, classroom teaching, and instructional technology. The site also provides resources for conducting program evaluations and educational research."
Clay Leben

Learn Something New: 20 Top Online Learning Resources - 6 views

  •  
    Great article from noupe.com with description of learning sites. Noupe focuses on web design and coding articles.
John Pearce

Designing e-learning - Gallery of strategies - View all - 11 views

  •  
    The Gallery is a showcase of e-learning possibilities We've included the best available samples of the many different e-learning strategies we have identified, ranging from quizzes and demonstrations to role plays and simulations. You can use the Gallery to answer these questions: What learning strategies can you use online? Where can you find examples? When would you use a particular strategy? How do you do it, and what's involved?
Camilla Elliott

Made With Play: Game-Based Learning Resources | Edutopia - 3 views

  •  
    Includes broad range of resources including learning principles, application and examples. 
Clay Leben

Response to Intervention - 2 views

  • The project focuses on disseminating information, resources, and tools designed to enhance the use of an instructional decision-making model in the areas of reading, mathematics, and behavior. Web site resources address steps of RtI implementation, from conducting a campus needs assessment, developing an action plan, promoting teacher collaboration, designing differentiated intervention, to answering parents’ questions.
  •  
    The project focuses on disseminating information, resources, and tools designed to enhance the use of an instructional decision-making model in the areas of reading, mathematics, and behavior. Web site resources address steps of RtI implementation, from conducting a campus needs assessment, developing an action plan, promoting teacher collaboration, designing differentiated intervention, to answering parents' questions.
Rhondda Powling

Minecraft Resources for Teachers on Flipboard | Flipboard - 2 views

  •  
    "The game Minecraft is an emerging way to teach and learn basic concepts of collaboration in the classroom. Minecraft rose to popularity due to elaborate pop culture recreations and the ability to explore other people's lands. With Minecraft, students can learn about survival, experience history digitally and create models of cells for biology class. If you are using Minecraft in your class, follow these magazines to get new ideas for your lesson plan."
Tony Richards

Top 100 Learning Game Resources | Upside Learning Blog - 1 views

  •  
    "So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning - it might help to look at links that interest you to get some grounding ideas."
Rhondda Powling

Augmented Reality, Virtual Reality and Wearables for Learning! Oh My! - Teacher Reboot ... - 7 views

  •  
    "Students can experience new cultures, history, and understand the world in better ways with virtual reality, augmented reality, and wearables. Teachers are using these technologies to send learners on virtual field trips or getting students to keep track of their steps, cardio, and health with fitness bands. These technologies help engage learners by providing sensory learning and sparking curiosity and imagination. For your next classes, go beyond getting students to read and learn only from worksheets and books. Integrate virtual reality, augmented reality, or wearables to create meaningful learning experiments for students. This post has a slide presentation (free to download) followed by bookmarks filled with activities and resources."
Russell Ogden

Flipping The Classroom… A Goldmine of Research and Resources To Keep You On Y... - 7 views

  •  
    Alan November's Building Learning Communities Conference present a post rich in resources on the Flipped Classroom
1 - 20 of 219 Next › Last »
Showing 20 items per page